human versus computer therapist
The most efficient approch involves establishing a parallel virtual world in the computer of each linked user. what is communicated between users is neither a new replica of the entire world for each time slice nor a replica of the changes that occur between time slice the mpeg what is commnicated is a set of coordinates for movements. each user's computer must performs all necessary calculation locally and render image and sounds in accordance with both the state of the world and the characteristics of each user .in a sense, then, the object in virtual world in each user;s computer are puppets whose strings are being pulled via transmissions sent over the internet.
In thise scheme ,a therapist would be depicted through control signals that active a model of the therapist operated on the patient's machine . these control signals can produced facial expressions. in a similat manner , speech can be rendered as separately coded collections of phonemes, pitch and timbre, and accent .pulse entertainment, inc, a maker of 3-D animation software (http://www.pulse3d.com), has taken a first step in synthesizing facial expressions.
within 5 minutes of obtainging a two -diensional photo, this technology may make it possible to create 3-D virtual clones of people , complete with lip-syncing and text to speech capabilites. there are distinct advantagesto transmitting the meaning of an audio communication rather than a depiction of the mening of an auido compreesion may br greater. the compression also facilitates synchronizing the audio with the visual and tactike components the virtual reality experience. furthermore, the implications of material that has been analyzed in terms of phonemes and timbre lend themselves to research and to automated classification and interapists can more easily generate realistic speech in the manner described than thay can seamlessly assemble waveforms sound bites froms a library.
In thise scheme ,a therapist would be depicted through control signals that active a model of the therapist operated on the patient's machine . these control signals can produced facial expressions. in a similat manner , speech can be rendered as separately coded collections of phonemes, pitch and timbre, and accent .pulse entertainment, inc, a maker of 3-D animation software (http://www.pulse3d.com), has taken a first step in synthesizing facial expressions.
within 5 minutes of obtainging a two -diensional photo, this technology may make it possible to create 3-D virtual clones of people , complete with lip-syncing and text to speech capabilites. there are distinct advantagesto transmitting the meaning of an audio communication rather than a depiction of the mening of an auido compreesion may br greater. the compression also facilitates synchronizing the audio with the visual and tactike components the virtual reality experience. furthermore, the implications of material that has been analyzed in terms of phonemes and timbre lend themselves to research and to automated classification and interapists can more easily generate realistic speech in the manner described than thay can seamlessly assemble waveforms sound bites froms a library.
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