virtual biofeed back
Advanced biofeedback using virtual reality displays may be mare helpfull than traditional biofeedback in a clinical setting . alan pope , nasa psychologist, has develpoed VISCEREAL. thise system displays a virtual realistic image of a subject 's ongoing physiological function , such as a heart pumping or a blood vessel pulsing .
patient with impaired blood flow , such as many people with diabetes mellitus , are learning to increase fingertip perfussion by visualizing the state of their arteriles even after being disconnected form the biofeed back apparatus. the graphic depiction can be supplemented by such sound as pumping bloodans also could be availble superimposed on scenery that promotes relaxation, such as a forest ot a few years if research research results are positive.
Virtual 3-D Therapeutic Games
Of all the revolutions kindled by the personal computer, electronic entertainment has the brightest future. computer games offer interactivity, realism, and unpredictability factors that can stimulate peolple to learn new ways to think and behave . in the next decade, 3-D computer graphics will be many tims faster . computer - generated image may be indistinguishable from live ones.
some games have potential therapeutic value . for example , the sims series, a popular set of sophisticated simulations of real-life environments , could help certain clients with schizopherenia learn to cope better with daily social demands.
The therapeutic applications of these games are becoming incerasingly life , engaging, and personalized . they also can be exected to become more therapeutically effective.
patient with impaired blood flow , such as many people with diabetes mellitus , are learning to increase fingertip perfussion by visualizing the state of their arteriles even after being disconnected form the biofeed back apparatus. the graphic depiction can be supplemented by such sound as pumping bloodans also could be availble superimposed on scenery that promotes relaxation, such as a forest ot a few years if research research results are positive.
Virtual 3-D Therapeutic Games
Of all the revolutions kindled by the personal computer, electronic entertainment has the brightest future. computer games offer interactivity, realism, and unpredictability factors that can stimulate peolple to learn new ways to think and behave . in the next decade, 3-D computer graphics will be many tims faster . computer - generated image may be indistinguishable from live ones.
some games have potential therapeutic value . for example , the sims series, a popular set of sophisticated simulations of real-life environments , could help certain clients with schizopherenia learn to cope better with daily social demands.
The therapeutic applications of these games are becoming incerasingly life , engaging, and personalized . they also can be exected to become more therapeutically effective.
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