virtual biofeed back

Advanced biofeedback using virtual reality  displays may  be   mare  helpfull  than traditional biofeedback  in a clinical setting . alan pope , nasa  psychologist, has  develpoed VISCEREAL. thise system displays  a virtual realistic image  of  a subject 's ongoing physiological function , such as a  heart pumping or a  blood  vessel  pulsing .
patient  with impaired blood  flow , such as many people with diabetes mellitus , are learning to increase fingertip perfussion by visualizing the state of their arteriles even after being disconnected form the biofeed back  apparatus. the graphic  depiction can be supplemented by such sound as pumping bloodans also could be availble superimposed on scenery that promotes relaxation, such as a forest ot a few years if research research results are positive.

Virtual 3-D Therapeutic Games
Of all the revolutions kindled by the personal computer, electronic entertainment has the brightest future. computer games offer interactivity, realism, and unpredictability factors that can  stimulate peolple  to learn new  ways  to think and behave . in the next decade, 3-D computer  graphics will  be many tims faster . computer - generated image may be indistinguishable from live ones.
some games have potential therapeutic value . for example , the sims series, a popular set of  sophisticated simulations of real-life environments , could  help certain clients with schizopherenia learn to cope better with daily social demands.
The therapeutic applications of these  games are becoming  incerasingly life , engaging, and personalized . they also can be exected to become more therapeutically effective.

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